Nameless Hill (Narrative Designer)
September 2021 - March 2022
As part of my capstone project, I collaborated as part of "Team Love U All" (a team of seven game developers, including myself). We developed and published Nameless Hill: a narrative-driven 2D RTS. The pictures to left show an example of one of the in-game narrative events I designed and wrote (top), and a group photo of me and my team (bottom).
Nameless Hill is available to download for PC and Mac on itch.io.
The Lawgiver (Greenlight Pitch)
March 2021 - June 2021
Before being assigned to my capstone team, I had to present a greenlight pitch for the project I wanted to develop: The Lawgiver. Inspired by the near-mythical Lycurgus of Sparta and the civilizations of the Bronze Age Mediterranean. As I scoped and re-scoped my proposal, I had to figure out what had to remain historical "canon" and what I could change with minimal impact to the history and narrative.
Since the focus of the game was taking inspiration from other cultures, I wanted to ensure that if materials were condensed or even combined, the cultural virtues within each concept were still easily identifiable to the player.
Late Submission (Game Designer)
Late Submission is a narrative-driven visual novel created in Ren'Py. You play as Matthew, a game development student who has left his homework assignment until the very last minute! How will you plan out your day to ensure the game gets finished in time?
Be My Guest (Game Designer)
Be Our Guest is a vampire-inspired 8-bit adventure game created as my first-ever Bitsy project.
Improved Dungeon Crawler (Game Designer)
January 2021 - February 2021
This improved and updated version of a dungeon crawler assignment was my first game made in Unity with the C# language. The player collects "crystal" objects to "kick the door down" and move onto the next room. Watch the video to see a gameplay breakdown.
A more expansive catalog of my individual projects and team collaborations can be found at my itch.io page.
FireArm (Game Designer)
FireArm is an updated version of a previous game project, submitted to a game jam with a Wild West theme. In addition to the opportunity to address previous coding mistakes, I now could expand upon my original concept.
JOwOney (Item Programmer/Systems Designer)
My first game made in collaboration with a group was JOwOney: a 2D platformer. Our goal was to include multiple mechanics and a systemic element. Our systems (powerups, "random" platform generation", and more) created a more interesting game than the core jump mechanic.
You can play the game in-browser on itch.io.
Subatomic (Game Designer)
My very first solo game that I ever developed was written in Python as a challenge to modify and improve an existing code for a basic falling object game: catching a basketball (falling object) in a basket (player).
In this entirely new game, Subatomic, you are a proton that is trying to make its way through an atom without colliding with any neutrons or electrons.