Nameless Hill (Narrative Designer)
September 2021 - March 2022
As part of my capstone project, I collaborated as part of "Team Love U All" (a team of seven game developers, including myself). We developed and published Nameless Hill: a narrative-driven 2D RTS. The pictures to left show an example of one of the in-game narrative events I designed and wrote (top), and a group photo of me and my team (bottom).
Nameless Hill is available to download for PC and Mac on itch.io.
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The Lawgiver (Greenlight Pitch)
March 2021 - June 2021
Before being assigned to my capstone team, I had to present a greenlight pitch for the project I wanted to develop: The Lawgiver. Inspired by the near-mythical Lycurgus of Sparta and the civilizations of the Bronze Age Mediterranean. As I scoped and re-scoped my proposal, I had to figure out what had to remain historical "canon" and what I could change with minimal impact to the history and narrative.
Since the focus of the game was taking inspiration from other cultures, I wanted to ensure that if materials were condensed or even combined, the cultural virtues within each concept were still easily identifiable to the player. |
Late Submission (Game Designer)
April 2021
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Late Submission is a narrative-driven visual novel created in Ren'Py. You play as Matthew, a game development student who has left his homework assignment until the very last minute! How will you plan out your day to ensure the game gets finished in time?
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Be My Guest (Game Designer)
April 2021
Be Our Guest is a vampire-inspired 8-bit adventure game created as my first-ever Bitsy project.
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Improved Dungeon Crawler (Game Designer)
January 2021 - February 2021
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This improved and updated version of a dungeon crawler assignment was my first game made in Unity with the C# language. The player collects "crystal" objects to "kick the door down" and move onto the next room. Watch the video to see a gameplay breakdown.
A more expansive catalog of my individual projects and team collaborations can be found at my itch.io page.
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FireArm (Game Designer)
December 2020
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FireArm is an updated version of a previous game project, submitted to a game jam with a Wild West theme. In addition to the opportunity to address previous coding mistakes, I now could expand upon my original concept.
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JOwOney (Item Programmer/Systems Designer)
December 2020
My first game made in collaboration with a group was JOwOney: a 2D platformer. Our goal was to include multiple mechanics and a systemic element. Our systems (powerups, "random" platform generation", and more) created a more interesting game than the core jump mechanic.
You can play the game in-browser on itch.io.
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Subatomic (Game Designer)
October 2020
My very first solo game that I ever developed was written in Python as a challenge to modify and improve an existing code for a basic falling object game: catching a basketball (falling object) in a basket (player).
In this entirely new game, Subatomic, you are a proton that is trying to make its way through an atom without colliding with any neutrons or electrons.
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